The name Kë-ntë Med is derived from the Wood Elvish language, as Kë-ntë Med was founded by Bylleris Shostret, who was culturaly Wood Elven.
Climate
Kë-ntë Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 5°C (41°F). Kë-ntë Med receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Kë-ntë Med covers an area of nearly 407 km2 (162 mi2), and an average elevation of 2228 m (7309 ft) above sea level.
Overview
Kë-ntë Med was founded durring the late 13th century in winter of the year 1172, by Bylleris Shostret. The establishment of Kë-ntë Med was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kë-ntë Med's construction back out of the project. Bylleris Shostret pushed on reguardles, and Kë-ntë Med was finished, but starts off as a terible place to live.
Kë-ntë Med was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kë-ntë Med is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Kë-ntë Med is was constructed arround several spacious carved bedrock mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Astonishigly, the millitarily questionable fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Kë-ntë Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Kë-ntë Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kë-ntë Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kë-ntë Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kë-ntë Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kë-ntë Med's parks.
Kë-ntë Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kë-ntë Med.
Kë-ntë Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kë-ntë Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kë-ntë Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kë-ntë Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kë-ntë Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kë-ntë Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kë-ntë Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kë-ntë Med's public wards, blessings, and other arcane systems.
Kë-ntë Med has an Scientific Academy which provides higher education in the natural sciences.
Kë-ntë Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kë-ntë Med's grid is powered by a boiler and turbine based power plant.
Kë-ntë Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kë-ntë Med has a first rate hospital which caters to anyone in need of long term medical care.
Kë-ntë Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kë-ntë Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kë-ntë Med's natural decorations nor waterways.
Kë-ntë Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kë-ntë Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kë-ntë Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kë-ntë Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kë-ntë Med's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
Due to the actions of local Kami, summer is skipped in Kë-ntë Med.
The Chicken near Kë-ntë Med are known to be quite timid.
Kë-ntë Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 187
Farmers: 276
Farm Laborer: 508
Hunters: 357
Milk Maids: 254
Ranchers: 123
Ranch Hands: 272
Shepherds: 254
Farmland: 390453 m2
Cattle and Similar Creatures: 24161
Poultry: 289941
Swine: 19329
Sheep: 966
Goats: 193
Horses, Mounts, and Beasts of Burden: 9664
Craftsmen
Arms and Toolmakers: 193
Blacksmiths: 214
Bookbinders: 123
Buckle-makers: 125
Cabinetmakers: 219
Candlemakers: 284
Carpenters: 306
Clothmakers: 284
Coach and Harness Makers: 103
Coopers: 268
Copper, Brass, Tin, Zinc, and Lead Workers: 129
Copyists: 91
Cutlers: 79
Fabricworkers: 235
Farrier: 585
Furriers: 63
Glassworkers: 322
Gunsmiths: 195
Harness-Makers: 93
Hatters: 184
Hosiery Workers: 69
Jewelers: 107
Leatherwrights: 261
Locksmiths: 96
Matchstick makers: 153
Musical Instrument Makers: 134
Painters, Structures and Fixtures: 125
Paper Workers: 136
Plasterers: 130
Pursemakers: 169
Roofers: 107
Ropemakers: 97
Rugmakers: 90
Saddlers: 172
Scabbardmakers: 207
Scalemakers: 103
Scientific, Surgical, and Optical Instrument Makers: 61
Sculptors, Structures and Fixtures: 93
Shoemakers: 92
Soap and Tallow Workers: 327
Tailors: 840
Tanners: 127
Upholsterers: 140
Watchmakers: 134
Weavers: 284
Whitesmiths: 78
Merchants
Adventuring Goods Retellers: 68
Arcana Sellers: 66
Beer-Sellers: 130
Booksellers: 158
Butchers: 241
Chandlers: 268
Chicken Butchers: 257
Entrepreneurs: 95
Fine Clothiers: 276
Fishmongers: 235
Florists: 58
Potion Sellers: 163
Resellers: 402
Spice Merchants: 136
Wine-sellers: 201
Wheelwright: 158
Woodsellers: 92
Service workers
Bakers: 508
Barbers: 471
Coachmen: 142
Cooks: 371
Doctors: 203
Gamekeepers: 148
Grooms: 86
Hairdressers: 345
Healers: 238
Housekeepers: 284
Housemaids: 568
House Stewards: 311
Inns: 93
Laundry maids: 175
Maidservants: 345
Nursery Maids: 189
Pastrycooks: 345
Restaurateur: 460
Tavern Keepers: 386
Specialized Laborer
Ashworkers: 135
Bleachers: 88
Chemical Workers: 54
Coal Heavers: 189
In-Town Couriers: 235
Long Haul Couriers: 224
Dockyard Workers: 193
Gas Workers: 47
Hay Merchants: 81
Leech Collectors: 257
Millers: 241
Miners: 230
Oilmen and Polishers: 140
Postmen: 241
Pure Finder: 123
Skinners: 284
Sugar Refiners: 55
Tosher: 153
Warehousemen: 322
Watercarriers: 207
Watermen, Bargemen, etc.: 268
Skilled Laborers
Accountants: 120
Alchemist: 143
Clerk: 193
Dentists: 98
Educators: 280
Engineers: 142
Gardeners: 96
Mages: 74
Plumbers: 105
Pharmacist: 115
Professors: 42
Scientists: 72
Wizards: 42
Civil Servants
Adventurers: 93
Bankers: 139
Civil Clerks: 230
Civic Iudex: 102
Consultants: 61
Exorcist: 219
Fixers: 116
Kami Clerk: 191
Landlords: 177
Lawyers: 118
Legend Keepers: 158
Militia Officers: 805
Monks, Monastic: 302
Monks, Civic: 302
Historian, Oral: 205
Historian, Textual: 115
Policemen, Sheriffs, etc.: 224
Priests: 420
Rangers: 127
Rat Catchers: 154
Scholars: 146
Spiritualist: 175
Slayers: 56
Storytellers: 364
Military Officers: 302
Cottage Industries
Brewers: 292
Comfort Services: 386
Enchanters: 109
Herbalists: 105
Jaminators: 292
Needleworkers: 311
Potters: 158
Preserve Makers: 292
Quilters: 142
Seamsters: 508
Spinners: 268
Tinker: 109
Weaver: 261
Artists
Actors: 99
Architects: 38
Bards: 155
Costumers: 59
Dancers: 116
Drafters: 62
Engravers: 76
Fine Furniture Carpenters: 47
Glaziers: 101
Inlayers: 93
Musicians: 284
Painters, Art: 50
Playwrights: 101
Sculptors, Art: 87
Wood Carvers: 322
Writers: 333
Produce Industries
Butter Churners: 322
Canners: 284
Cheesmakers: 345
Ice Merchants: 43
Millers: 210
Picklers: 169
Smokers: 117
Stockmakers: 107
Tobacconists: 140
Tallowmakers: 219
36945 of Kë-ntë Med's population work within a Foundational Occupation.
2044 work in Agriculture
8427 work as Craftsmen
3004 work as Merchants
5668 work as Service Workers
3767 work as General Laborers
1522 work as Skilled Laborers
5301 work as Civil Servants
3233 work in Cottage Industries
2023 work as Artists
1956 work in Produce Industries
54870 of Kë-ntë Med's population do not work in a formal occupation, but do contribute to the local economy. 4832 (5%) are noncontributers.
Points of Interest
Kë-ntë Med is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
Kë-ntë Med has a substantial mill pond located a short distance from town.
POI
History
The the a cloak of Charm, an a cloak imbued with notable amounts of Charm energies was created near Kë-ntë Med by in time immemorial, reportedly some time during the early 2nd century.